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hell creating a new armor is no fun with an armor entry, armor addon, and then the entries for crafting and tempering when all that could've just been in the armor entry itself and duplicated with edits for each variation rather than 4 entries for 1 variation.Īnyway, there is the almighty asterisk showing what is in the mod in the lists. I can see why the OP doesn't want to open the CK to work on the esp file with the severe lack of organization Bethesda gives us. every ebony armor variation should be grouped together with a suffix stating enchantments. Yeah Bethesda noobtime mistakes using a prefix instead of a suffix for everything and 3/4 the list starts with E, N, and C.Ī prefix should be quest related or location related and only that.
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like starting with Enc for an NPC, or EnchArmor for armor, or Ench for weapons.
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Overall, Bethesda's goal seems to be to improve various aspects of the engine with each project rather than replacing the engine altogether.Or he could be a jackass and have named everything where it lands in the very middle of some rather large groups. Fallout 76 is shipping with the updated Creation Engine Starfield, on the other hand, has been confirmed to feature a new animation system at least. It doesn't look like Bethesda will be switching to an entirely new engine any time soon. If you want to rebuild a game from scratch, use the Unreal Engine, do not take the Creation Kit, that's just too old-fashioned! There are much better engines, like Unreal Engine 4. For The Elder Scrolls 6, I really want a better engine. It is also very difficult to make weapons and armor look good and like real metal. As far as dealing with textures, I would almost say that the method is ancient. You definitely notice the age of the Creation Engine. We have a kind of love-hate relationship with the Creation Kit, it's very easy to get started with the tool, you do not need much experience to create landscapes, just time and patience, it's very easy to build stuff with the editor, but not so easy to make it look as good as you want. In an interview with German website, he openly said he wishes to see a new engine in The Elder Scrolls 6 as the Creation Engine is very old by now. We covered the new Skyblivion trailer last week and today, we've got some interesting statements from Creative Director Kyle Rebel.
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